#ifndef MESH_DEFS_H
#define MESH_DEFS_H
#include <vector>
using std::vector;

struct VERTEX { float x, y, z; };
struct TEXCOORD { float s, t; };
struct NORMAL { float x, y, z; };
struct TRIANGLE {
	int vIndex[3];
	int tIndex[3];
	int nIndex[3];
};

typedef vector<TRIANGLE*>::iterator TriangleIter;

#endif